The mortal realm of Vala is ruled by the Aesir, gods and goddesses living in the divine realm of Aetheria or, to the humans, Lucifer, the source of all light.

The primordial deities have no beginning or end; they simply are. Their union produced all the other gods of this world. These two great deities are:

Sol: God of the sun, creator of Vala and father of the 12 main deities
Gaia: Goddess of the earth, creator of the land that bears her name and mother of the 12 main deities

The original children of Gaia and Sol make up the Pantheon:

Amun: Sol’s first issue, god of sunlight, hope and civilization
Hathor: Wife of Amun, goddess of love, marriage and fidelity
Bahamut: the Dragon God, whose domains are justice, honor and integrity; progenitor of the dragonborn and patron of the largest order of paladins, the Ebony Knights
Avandra: Goddess of change, freedom and luck, said to be the most beautiful of the goddesses
Crassis: God of wealth and social power over others
Minerva: Goddess of war, history and retribution
Set: Trickster god, whose domains are lies, illusions and privacy
Io: God of knowledge, adventure and arcane magic; he is considered the most active in mortal affairs
Thalassa: Goddess of the sea, sailing and weather
Melora: Goddess of nature, animals and the wilderness; creator of the flora and fauna of Gaia
Aulë: God of mountains, mining and smithing; progenitor of the dwarves
Anubis: God of the dead; said to be guardian of the underworld, Tartaros

There are many other deities besides these. Most are part of a third generation of gods, where the Pantheon is comprised of the second generation. The most well-known of these are the creator gods of the various races.

Some of the more prominent ones are:
Julius: Creator god of men; his domains are personal growth and ambition
Yggdrasil: Guardian of the Feywild and progenitor of the Elves, Eladrin, Satyr and other Fey creatures
Ahura Mazda: God of spellcrafting, exploration and awe-inspiring beauty (magnificence)
Vashta Nerada: Lord of shadows; patron god of many secretive organizations across the world
Vulcan: God of smithing, cremation and technology
Richelieu: God of communication, trade and diplomacy
Namine: Goddess of the past, nostalgia and memories
Zelos: God of beauty, pleasure and indulgence
Luna: Goddess of the Moon and the night
Arkhosia: Goddess of respect for elders and honor in battle
Sidd: God of perseverance and the strength to do what is right
Pangu: God of duty to family, to country and to hosts; progenitor of the Halflings
Ishtar: Goddess of dusk, borders and graveyards; herald of her father Anubis; progenitor of the Githzerai
Mata Nui: Goddess of accepting death and protection from the undead
Corellon: God of the calendar, and the seasonal, lunar and solar cycles

One deity presides over each of the four seasons: Summer (Amun), Spring (Melora), Autumn (Ishtar) and Winter (Mata Nui). Each season is seen by most races as a time to honor that deity but some see the colder times as malice and other races do not even experience the changes of the season in their homeland.

Common Worship

Worship for the various deities varies widely by culture with the only constant that almost all gods are recognized to exist and that twelve gods in particular are universally revered by all races. These major deities constitute the Pantheon.

Even so, there are some general trends among worshippers.

Amun and Hathor are central to the religious institutions of most states. Amun receives the largest temples and services in the hopes of preserving each civilization; Hathor has the most ornate temples as these are the locations of marriage ceremonies and are visited by countless people praying for love. Avandra is invoked almost daily by the people, who always desire good fortune, while Melora is loved anywhere there is respect for life and nature. Temples to Thalassa are found in every coastal town and prayer to that goddess is central to the life of most sailors. Crassis is sought by those seeking wealth and power; his largest temples tend to be found in capital or primary cities. Seth is the patron of anyone with a secret to keep or who simply values privacy, and ironically, his temple priests are often sought as confidants by an entire city or town. Many seek shelter and solace in the temples of Minerva during times of war, indeed the sanctum of her temples are only open during such periods. Finally, everyone takes time out of their lives for Anubis to stay prepared for death.

Meanwhile, the less commonly invoked gods, like Thalassa and Crassis, each have their own niche group of worshippers. Bahamut is the patron of the justice system in most states and his paladins are universally regarded well for coming to the aid of travelers and villages, the stereotypical knights in shining armor. Scholars, tinkerers and mages often pray to Io for inspiration while craftsmen ask Aulë to always grant them a steady hand.

Dwarves focus the majority of their religious life on Aulë as their creator. It is especially common for a race to direct significant amounts of worship towards its creator deity. Other examples are the Humans who revere Julius; the Dragonborn, who have a special place in their lives for Bahamut; and the halflings who worship Pangu to the same level as Amun. All fey races show respect to their creator Yggdrasil. Most unusually, the Shadar-Kai and Kenku almost exclusively worship a goddess known only as the Raven Queen; this deity is not recognized by any other cultures, seeming restricted to the islands of the East, and is not known by scholars to be either an Aesir or a Daedra.


Vala Azrael_of_Seraph